Space Station Silicon Valley Nintendo 64

Space Station Silicone Valley N64. Space Station: Silicon Valley Nintendo 64. Take 2 Interactive. 3.7 out of 5 stars 30. 19 offers from $33.00. Customers who viewed this item also viewed. #351 in Nintendo 64 Games: Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.

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Space Station Silicon Valley

Release date:Oct 21st, 1998


Console:Nintendo 64 (USF)

Developer:DMA Design

Publisher:Take-Two

1.Introduction0:48Download MP3Download FLAC
2.Title Screen0:43Download MP3Download FLAC
3.Leaving Earth0:15Download MP3Download FLAC
4.Roger Meets Flossy0:58Download MP3Download FLAC
5.Roger Gets Smashed0:03Download MP3Download FLAC
6.Level Select (Smashing Start)0:59Download MP3Download FLAC
7.Have A Nice Day!2:50Download MP3Download FLAC
8.Honeymoon Lagoon4:23Download MP3Download FLAC
9.The Battery Farm2:45Download MP3Download FLAC
10.The Engine Room2:57Download MP3Download FLAC
11.Fat Bear Mountain3:07Download MP3Download FLAC
12.Rat-o-Matic2:55Download MP3Download FLAC
13.Give A Dog A Bonus3:00Download MP3Download FLAC
14.Snow Joke2:06Download MP3Download FLAC
15.Ice 'n' Easy Does It2:28Download MP3Download FLAC
16.Penguin Playpen2:55Download MP3Download FLAC
17.Jungle Japes3:18Download MP3Download FLAC
18.Jungle Doldrums3:40Download MP3Download FLAC
19.Swamp of Eternal Stench1:08Download MP3Download FLAC
20.Jungle Jumps3:02Download MP3Download FLAC
21.Evo's Escape3:19Download MP3Download FLAC
22.Fun In The Sun3:54Download MP3Download FLAC
23.Punch-Up Pyramid0:33Download MP3Download FLAC
24.Final Battle1:31Download MP3Download FLAC
25.Big Celebration Parade (Credits)3:17Download MP3Download FLAC
26.Level Clear0:08Download MP3Download FLAC
27.Level Lost0:05Download MP3Download FLAC
28.Unused 10:04Download MP3Download FLAC
29.Unused 20:08Download MP3Download FLAC
30.Unused 43:29Download MP3Download FLAC

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Space Station Silicon Valley

Developer: DMA Design
Publisher: Take-Two Interactive
Platform: Nintendo 64
Released in US: October 21, 1998
Released in EU: November 1998

This game has unused areas.
This game has unused playable characters.
This game has uncompiled source code.
This game has a hidden developer message.
This game has hidden development-related text.
This game has unused enemies.
This game has unused text.
This game has debugging material.
This game has regional differences.

This game has a bugs page

Space Station Silicon Valley is a 3D platformer where the player takes control of different robot animals to solve puzzles. Although well received, it's notorious for being buggy. Bug examples include a nasty glitch in the USA 1.0 version that causes crashes if an Expansion Pak is used, and an item in all versions with no hit box that makes 100% completion impossible.

  • 2Unused Animals

Debug Mode

This makes the player's coordinates appear at the top right corner, as well as a version number. There doesn't seem to be any other functions.

VersionGameshark Code
Europe803F651F 0001
USA/Japan803F642F 0001

Unused Animals

There are several unused animals in the game, some of which were included in the PlayStation version of the game. Use the codes below to start a level as the corresponding animal.

Cod

Code:803F2D6B 000C

The Cod has no model, and is invisible if it's hacked into the game. It's exactly like the Cool Cod from the Ice levels.

TypeCod
EnvironmentEurope
Skill ASpeed Boost
Skill BJump
Water ResistanceExcellent
MassTiny
ArmourLight
StrengthWeak
TractionVery Poor
Fall DistanceMedium
ProductionVery Short
EngineCoal
IntelligenceLow

Crow

Code:803F2D6B 002B

The Crow has no model, and is invisible if it's hacked into the game. It seems to be the Europe levels answer to the Seagull, Parrot, and Vulture. It has a very incomplete flight control, and it does nothing if B is pressed. Strangely, its B skill is listed as 'bombs,' but the other 3 birds simply have a claw attack for close range.

TypeCrow
EnvironmentEurope
Skill AFlight
Skill BBombs
Water ResistanceOk
MassTiny
ArmourLight
StrengthWeak
TractionVery Good
Fall DistanceVery High
ProductionVery Short
EngineKerosene
IntelligenceHigh


Frog

Code:803F2D6B 0008

The Frog has no model of its own, however, if it's hacked into the game, it blacks out the screen if the camera gets up close to it in a Europe level. Afar, it looks like a small Bear's torso. Its description also does not work if the player tries to view it in a Europe level. However, it does work in other areas. Its Jumping is like the Springy Thingy's. Its Tongue Attack appears to do nothing.

TypeFrog
EnvironmentEurope
Skill AJump
Skill BTongue Attack
Water ResistanceExcellent
MassTiny
ArmourLight
StrengthMedium
TractionGood
Fall DistanceHigh
ProductionVery Short
EngineSpring
IntelligenceMedium

Heli-Mouse

Code:803F2D6B 0015

The Heli-Mouse has no model, and is invisible if it's hacked into the game. It's exactly like the Heli-Rabbit. The Heli-Mouse seemed to have been intended to drop bombs like the Heli-Rabbit, but if the B button is pressed, the ability skill gauge goes down, but nothing happens.

TypeHeli-Mouse
EnvironmentEurope
Skill A?
Skill B?
Water ResistancePoor
MassTiny
ArmourLight
StrengthWeak
TractionGood
Fall DistanceMedium
ProductionVery Short
EngineKerosene
IntelligenceHigh

Mouse

Code:803F2D6B 0010

The mouse looks just like the Racing Mouse, except with feet instead of wheels. It's very weak and slow, and its jump is roughly the same hight as the Dog's jump. The Mouse's 'Radar Ears' don't do anything but make the Mouse's ears disappear. It may have been intended to detect far-off enemies or items.

TypeMouse
EnvironmentEurope
Skill AJump
Skill BRadar Ears
Water ResistancePoor
MassTiny
ArmourLight
StrengthWeak
TractionGood
Fall DistanceMedium
ProductionVery Short
EngineElectric
IntelligenceHigh

Racing Hippo

Code:803F2D6B 0003

The Racing Hippo has no model, and is invisible if it's hacked into the game. Neither of its abilities seem to work, but both gauges go down if the respective buttons are pressed.

TypeRacing Hippo
EnvironmentJungle
Skill A?
Skill B?
Water ResistanceOk
MassHuge
ArmourTough
StrengthStrong
TractionAverage
Fall DistanceMedium
ProductionVery Llong
EngineDiesel
IntelligenceLow

Unused Animal Descriptions

Some animals can't be brought into areas where descriptions are given, leaving their descriptions unused.

TypeFire Fox
EnvironmentEurope
Skill ASpeed Boost
Skill BMissiles
Water ResistanceOk
MassLight
ArmourLight
StrengthMedium
TractionAverage
Fall DistanceMedium
ProductionShort
EngineRocket
IntelligenceVery High


TypeFlying Dog
EnvironmentEurope
Skill AFlight
Skill BMachine Gun
Water ResistancePoor
MassMedium
ArmourLight
StrengthMedium
TractionAverage
Fall DistanceMedium
ProductionMedium
EngineKerosene
IntelligenceFlight


TypeShellsuit Evo
EnvironmentEurope
Skill AFlight
Skill B?
Water ResistanceOk
MassHuge
ArmourMedium
StrengthStrong
TractionGood
Fall DistanceMedium
ProductionVery Llong
EngineElectric
IntelligenceMedium

Unused Areas

In the very first level (Smashing Start), a hidden area exists on the other side of the wall beside the waterfall. The layout of this place closely matches the main portion of the level, as it's an undamaged version of 'Smashing Start' that's used during the crash landing section of the intro cutscene. The area is mostly flat, with several trees and flowers, and it contains an invisible but functional pool of water in the spot corresponding with the waterfall. Even though only some of the area is shown during the cutscene, the area is fully modelled and has correct collision.

It's possible to reach this area without hacking by controlling the dog and using a crate to jump on top of the stereo speaker on the port side of the spaceship, as shown in the video. Barking while standing on a speaker launches you into the air, and pressing A and B to jump and bark simultaneously gives you just enough extra height to clear the level's perimeter cliff.

Development Text

Present at 0x7CEF30 in the ROM are some development related strings.


Hidden Text

Present at 0x7D1220 in the ROM is the text that's displayed in the background when you take control of a new animal. Although it is used, it's almost impossible to read in-game since it scrolls so fast.


Bionic commando rearmed 2 walkthrough. Spencer will have to face his greatest challenge yet as General Sabio, a new technologically sophisticated foe, is on the brink of launching a deadly missile attack.Nathan Spencer will make use of his trademark tool – his bionic grappling hook – to grab, swing and leap through series of lush new environments.

(Source: Ferrox)

Japanese Language Option

Present in the USA and European versions of the game is a normally inaccessible Japanese language option. Since the game was never released in Japan, this localization is never used. You can access it by using one of the below GameShark codes.

VersionGameShark Code
USA V1.0
USA V1.1
Europe


(Source: [1])

Regional Differences

Unlike many N64 games, SSSV was programmed so the exact same code could be used in multiple regions. Simply changing the region in the header can switch the game between English only (NTSC-U), Japanese only (NTSC-J), and European multi-language (PAL). The cutscene timing also updates based on the Region code.

Originally it was thought that the European version of the game added a check for the Expansion Pak. This fixes a bug present in the USA 1.0 and Japanese 'prototype' version where the game would randomly crash during cutscenes if an Expansion Pak is used. It was later found that a USA 1.1 version exists that also includes this fix. The crash can be fixed in earlier versions by using a ROM patch or two simple GameShark codes.

There exists a Japanese 'prototype' ROM which is simply the NTSC-U 1.0 ROM with the region changed in the header. There is also part of what appears to be some compressed code added to the end of the Japanese 'prototype' ROM. The origin of this ROM is unknown.


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