Tetris Attack Box Art

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Tetris Attack

Also known as: Panel de Pon (JP), Yoshi no Panepon (JP, BS-X release)
Developer: Intelligent Systems
Publisher: Nintendo
Platforms: SNES, Satellaview
Released in JP: October 27, 1995
Released in US: August 1996
Released in EU: November 28, 1996

This game has unused code.
This game has unused graphics.
This game has a hidden sound test.
This game has regional differences.
This game has anti-piracy features.

Yoshi takes center stage in Tetris Attack, a puzzle game that really doesn't have a whole lot to do with Tetris at all. That's because it was originally Panel de Pon, which had the misfortune of being a game about precious little fairies coming out at a time when most gamers were male and/or believed girls had cooties. It was re-branded, receiving additional changes and new features, for its US and European release, and this version was later released in Japan on the BS-X Satellaview service.

  • 2Regional Differences
    • 2.9Character Stages
    • 2.10Vs. Mode
  • 3Panel de Pon Event '98

Larger Gray Garbage Blocks

In Tetris Attack, there are tiles for thicker gray garbage blocks. These are never used because, like in Panel de Pon, the gray garbage blocks in Tetris Attack are only ever one block thick. These tiles indicate that these larger blocks would have used a mixture of bumps and craters rather than just bumps. Most intriguing of all, the blocks would have also had Shy Guy faces! The tiles are loaded in the spot where the second player's garbage block graphics were located in Panel de Pon.

Regional Differences

To do:
Complete this section, rip voice sample comparisons, etc.

As mentioned above, Tetris Attack originally had much higher estrogen levels.

Character Changes

For the sake of marketability, Tetris Attack replaces the original cast with various characters from Yoshi's Island.

Panel de PonTetris Attack
LipYoshi
WindyLakitu and Goonie
SharbetBumpty and Dr. Freezegood
ThianaPoochy and Grinder
RubyFlying Wiggler and Eggo-Dil
EliasFroggy and Clawdaddy
FlareGargantua Blargg and Flamer Guy
NerisLunge Fish and Flopsy Fish
SerenRaphael The Raven and Shy-Guy
PhoenixHookbill The Koopa
DragonNaval Piranha
ThanatosKamek and Kamek's Toadies
CordeliaBowser

Voice samples and character sprites were altered accordingly.

To do:
Rip 'Yatta!'/'Yeah' and 'Tomare!'/'Stop!' voices, translate PdP voice clips
Panel de Pon
Tetris Attack
Panel de Pon - Lip: 'Here we go!'
Tetris Attack - Yoshi: (Yoshi noise)
Panel de Pon - Windy: 'Fwoosh!'
Tetris Attack - Lakitu: 'Hey!'
Panel de Pon - Sharbet: 'Freezer!'
Tetris Attack - Bumpty: (giggles)
Panel de Pon - Thiana: 'Go!' (in Japanese)
Tetris Attack - Poochy: (barks)
Panel de Pon - Ruby: 'How about that?!'
Tetris Attack - Flying Wiggler: 'Attack!'
Panel de Pon - Elias: 'Yeah!'
Tetris Attack - Froggy: (croaks)
Panel de Pon - Flare: 'Go!' (in English)
Tetris Attack - Gargantua Blargg: (roars)
Panel de Pon - Neris: 'All right!'
Tetris Attack - Lunge Fish: (grunts)
Panel de Pon - Seren: (laughs)
Tetris Attack - Raphael The Raven: (caws)
Panel de Pon - Phoenix: (screeches)
Tetris Attack - Hookbill The Koopa: (growls)
Panel de Pon - Dragon: (roars)
Tetris Attack - Naval Piranha: 'Baby!'
Panel de Pon - Thanatos: (laughs)
Tetris Attack - Kamek: 'Hocus - Pocus!'

Interestingly enough, Thanatos' laugh did survive the localization change, but was pitched down and reused for Bowser.

Panel de Pon - Cordelia: (laughs)
Tetris Attack - Bowser: (roars)

Panel de Pon also has captions beneath its select-screen character mugshots, which were cut for Tetris Attack due to some of the names being too long to fit.

2P Mode

Tetris Attack locks two additional characters in the 2P modes.

Panel de Pon
Tetris Attack

Nintendo Screen

Besides the usual replacement of Lip with Yoshi, Tetris Attack uses a completely different sample for the 'Nintendo!' voice.

Panel de Pon - 'Nintendo!'
Tetris Attack - 'Nintendo!'

Title Screen

Panel de PonTetris AttackYoshi no Panepon

Both games have completely different title screens and intro sequences. In Panel de Pon, Lip and.. that flying dandelion thing appear in a circle of stars before the logo 'wavers' in. In Tetris Attack, Yoshi rises from the bottom of the screen and flashes the peace sign before a circle of (more colorful) stars reveal the background behind him.

Tetris Attack updates the copyright text, adds developer copyrights, and notes that the use of 'Tetris' is licensed from The Tetris Company. 'Push any key!' was also redrawn for some reason, and flashes pink and blue instead of bobbing up and down.

Yoshi no Panepon has comparatively few differences from the Tetris Attack title screen, besides the altered logo. Since the Tetris licensing text is no longer applicable, it has been replaced with a message advertising the Game Boy version

Tetris Attack's title theme is reprised from Yoshi's Island, while Panel de Pon has a calmer original theme instead:

Button Graphics

The controller buttons in the menus are red and yellow in the Japanese and European versions, these were changed to purple in the US release.

Options Menu

Where Tetris Attack lets you access game options from the main menu, Panel de Pon normally doesn't, featuring only four items on the menu. However, a slot for the options menu does still exist in Panel de Pon, complete with corresponding dialogue:

いろんな せっていを するところくわしくは せつめい しょを みてね!

'This is where you adjust various settings. Please refer to the manual for more information!'

The Pro Action Replay codes 83C7DC04 + 83C80028 allow you to access the lost Panel de Pon options menu by scrolling to the (invisible) fifth menu item and pressing A. (Normally, because of the way the game's menus work, trying to select the fifth menu item without using both codes would simply send you back to the title screen. For similar reasons, trying to go from the main menu back to the title screen with the codes enabled makes the game hang, so be careful).

Panel de Pon
Tetris Attack

Both Tetris Attack and Yoshi no Panepon feature the option to switch the text between English and Japanese, but this does not affect graphical text (such as menu options). In place of a language select, Panel de Pon has the option to adjust the time limit for Time Trial (called 'Score Attack' in this version).

In addition, where Tetris Attack has the option to turn combo/chain markers on and off, Panel de Pon has a secondary 'Etc.' menu containing this option as well as three settings which determine the game level (not the CPU skill level) of each difficulty (except Super Hard) for a one-player Vs. game.

Interestingly, enabling the CPU switch for Player 1 has no effect on 1P Vs. mode in Panel de Pon, whereas enabling it in Tetris Attack allows you to watch a completely CPU-controlled version of the 1P Vs. mode (only without the ending).

The Pro Action Replay code 83CFB42F will restore this menu to Tetris Attack (albeit with some minor visual anomalies); after enabling the code, select the 'mark on/off' setting and press A.

Panel de Pon
Tetris Attack

The character bios accessible from the options menu are used in Panel de Pon, too, but (normally) can only be seen by waiting on the title screen long enough - except for the two bios for Thanatos and Cordelia, which can be seen after accessing the options menu but are otherwise unused.

Japanese
English
まおう
サナトス
モンスターのおうさま
あの ドラゴンや
フェニックスも したがう
おそろしさ!!
わらうと おおきなこえが
せかいじゅう ひびく!
Demon King Thanatos.
King of the monsters.
His terror is such that even Dragon and Phoenix are among those who obey him.
When he laughs, his booming voice resounds throughout the entire world!
Japanese
English
めがみ
コーデリア
サナトスでさえ
あしもとにも およば
ない つよさをほこる
さいきょうの てき!
でも かのじょには
じゅうだいな ひみつが...
Goddess Cordelia
She boasts of having strength to which not even Thanatos can compare.
She's the strongest one!
However, she carries a profound secret with her..
(Translations: Bast)

Garbage Blocks

In Tetris Attack, all garbage blocks use the same design only varying in color based on whose block it is (player one's blocks are blue, player two's are red), whereas Panel de Pon uses a unique graphic and color set for each character.

Tetris Attack's garbage blocks are based on Thanatos's garbage blocks from Panel de Pon.

Vs. sprites

In both story mode and 2P vs. mode, the little character sprites in the middle of the screen lost some animations during localization -- in Panel de Pon, every character has a 'small attack' animation for combos, and pair of 'charging' and 'large attack' animations for chains. In Tetris Attack, the sprites just use the same 'attack' animation for both.

Character Stages

Naturally, these received varying levels of graphic edits.

General

The characters' mouths move upon clearing a Combo or Chain in Panel de Pon. The cast of Tetris Attack is apparently made up of ventriloquists.

Lip's/Yoshi's Stage

Panel de Pon
Tetris Attack

This stage has the greatest amount of redrawn graphics. The only thing that escaped unscathed is the tree serving as the playing field, and even that received a palette change and had the flowers blooming on it removed.

Yoshi's stage received a change in background music, based on the story theme from Yoshi's Island. Lip's theme song is still used during the various tutorial sequences.

Windy's/Lakitu's Stage

Panel de Pon
Tetris Attack

The cloud that the 'sidekick' bird (a Very Goonie in Tetris Attack) was sleeping on was redrawn, along with the area around the bird (A Shy Guy in Tetris Attack) above the score.

The shading on the clouds in the foreground is slightly different.

Thiana's/Poochy's Stage

Panel de Pon
Tetris Attack

The leaf on the branch in the background was shifted over slightly for Tetris Attack.

Thiana has a blinking animation that Poochy does not.

A couple of leaves on the shrubs at the bottom of the screen were moved around a bit and had their shading altered. The shrubs themselves are a bit darker.

Ruby's/Flying Wiggler's Stage

Panel de Pon
Tetris Attack
Panel de Pon
Tetris Attack

Ruby's stage received an even more drastic makeover than Lip's, changing from a crystal-themed to stage to a flower-themed one. Strangely, instead of just using Lip's flower stage, the new stage is almost completely new, but still has some hints of the original design. The new stage frame is based on the grassy levels in Yoshi's Island, where Eggo-Dil is usually found. Also, Lip's flower icons for impending garbage blocks were reused for Flying Wiggler, to replace the now-unfitting jewel icons.

Elias's/Froggy's Stage

Panel de Pon
Tetris Attack

The lily pads on the bottom-left of the screen were redrawn and/or moved to allow Froggy to sit on them, and are a lighter shade of green than they are in PdP.

A lily blossom was removed from the top-right.

The lily flowers in the background (not seen in the Tetris Attack screenshot) animate in sync in Panel de Pon, but at their own rates in Tetris Attack. The lily pads sitting next to them were also redrawn slightly.

One shade of green on the grassy ledges behind the playing field is darker in Tetris Attack.

Flare's/Gargantua Blargg's Stage

Panel de Pon
Tetris Attack

The shading on the rocks around the playing field is a bit darker.

Gargantua Blargg has two Flamer Guy sidekicks, while Flare just has the one imp. She must be lonely.

Sparks of fire shoot out from Flare's hand when you score a combo or chain.

Seren's/Raphael The Raven's Stage

Panel de Pon
Tetris Attack

The star the alien creature/green Shy Guy is riding on was moved down and to the right and is orange instead of yellow. The same coloration change was made to the one at the bottom-right corner of the screen.

The jewels embedded in the border towards the top of the screen were darkened a bit for Tetris Attack. The coloring on the border itself is very slightly duller.

The star that used to spin around inside Seren's staff was moved closer to the Shy Guy sitting on Raphael's head and animates more slowly.

Interestingly, while Seren appears to be sitting on the edge of the moon, Raphael is standing on thin air!

Vs. Mode

Passwords

Panel de Pon throws you right into the story mode when Vs. is selected from the menu. Tetris Attack brings you to an additional menu which allows you to enter a password to begin from a certain level.

Map Screen

Panel de Pon
Tetris Attack

The background colors are more saturated in Tetris Attack. Strangely, Lip's palace home wasn't removed.

Since Yoshi isn't associated with flowers, the first stage was redrawn to be egg-themed.

Tetris Attack also adds in sound effects for Yoshi walking and jumping.

Another interesting thing to note is that while Panel de Pon shows the name of the next opponent, Tetris Attack also names each character's partner. This is likely because said partner characters already had names, instead of being random animals or magical critters.

Victory Music

Panel de Pon doesn't play a unique music theme after a match in the game's versus modes; the stage's pinch theme rather awkwardly continues to play over the victory announcements. Tetris Attack uses one of two songs for these circumstances. In single-player, this depends on whether the player has won or lost; the 'lose' theme is used in both games for Endless and Score Attack mode results and after clearing a stage in Stage Clear and Puzzle modes, while the 'win' theme is an arrangement of a public-domain march tune. In two-player mode, the 'lose' theme plays regardless of who has won.

This new song also plays upon clearing a set of stages in Stage Clear and Puzzle modes. Panel de Pon reuses the ordinary stage clear theme.

Game Over Screen

To do:
Add the different music (both for here and the title screen).
Panel de Pon
Tetris Attack

Another screen that's completely different between versions! Tetris Attack‍ '​s screen doesn't feel the need to show you which opponent you just lost to, and has a larger and much more colorful font. Since Tetris Attack‍ '​s Vs. mode has passwords, one was added beneath the 'Try again?' prompt.

Panel de Pon's game over screen cycles between three different music box renditions of Lip, Windy, and Elias's themes:

Jewel quest iii. Tetris Attack ditches these for, naturally, a music box rendition of Yoshi's theme.

Panel de Pon Event '98

In 1998, a special 'Event '98' Panel de Pon was released on the Satellaview. Essentially a stripped-down demo, it features only the 1P Stage Clear mode (eight stages only) and the 2P Vs. mode.

After finishing a game in either mode, some screens exclusive to this version of the game are shown:

This screen is shown after completing every stage in a 1P game.

Japanese
English
クリアおめでとう!
でも、高得点
のライバルがいるか
もしれないよ!
もっとがんばって
上をねらっちゃえ!
Congratulations!
But there may be
someone else with
a higher score!
Try your best,
and aim for the very top!

This screen is shown after every game, and has instructions for sending a postcard with your score to St. Giga, presumably for the chance to win prizes.

Japanese
FAX 03-3863-1744:2/2 消印有効
1PSTART->SELECTへパスワードはていねいに!
English
FAX 03-3863-1744: 2/2 Postmark
1P START -> To SELECTRecord the password carefully!

Options Menu

While the original version of Panel de Pon features an unused options menu, 'Event '98' doesn't. Attempting to expand the menu using the PAR code 83C34504 will make Lip say an otherwise unused message when you move the cursor to the fifth main menu item:

Japanese
English
パネルでポンってもってる?
えっ!もってないの?そういうひとは
ニンテンドウパワーをチェックしてみて!
でも そのまえにこのイベントで
あそんでみてね♥
Do you have Panel de Pon?
What?! You don't? In that case,
you ought to go check out Nintendo Power!
But before that, try playing
this event. ♥

Note that 'Nintendo Power' refers to a Japanese service that allowed players to download Super Famicom games onto a cartridge, not the magazine.

Pressing A won't trigger a menu item in this version either, instead making Lip say another line:

Japanese
English
サテラビューではあそべないの♥You can't play this with Satellaview. ♥
(Source: Joe)

While this version of the game has no actual game menus for 1P or 2P mode, this message may have originally shown when selecting one of the game modes that are unavailable in this version, before the relevant menus were removed entirely.

Extra Music Test Songs

All special ending themes can be accessed in the sound test using by the Game Genie code 4C27-C70A or PAR code 83D23D2A; just press left on song 00 or right on song 23 to gain access to the six additional tunes.

(Source: nensondubois)

Anti-Piracy Features

Like many later SNES games (including EarthBound), the game runs an SRAM check upon boot-up. If the cartridge contains any RAM - highly likely if one has used a cartridge copier - it will display the above screen and freeze. Notice that 'information' is misspelled as 'infomation' here.

The US and European releases of Tetris Attack additionally check for several signs of a 'dirty' system state on boot that would also indicate that the game was being run from a copier.

The Yoshi series
NESYoshi • Yoshi's Cookie
SNESYoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie
Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari
Game Boy (Color)Yoshi • Yoshi's Cookie • Tetris Attack
Nintendo 64Yoshi's Story
Game Boy AdvanceSuper Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample
Nintendo DSYoshi's Island DS (Demo) • Yoshi Touch & Go
Nintendo 3DSYoshi's New Island • Poochy & Yoshi's Woolly World
Wii UYoshi's Woolly World
The Puzzle League series
SNESTetris Attack
Nintendo 64Pokémon Puzzle League
Game Boy (Color)Tetris Attack • Pokémon Puzzle Challenge
Game Boy AdvanceDr. Mario & Puzzle League
Nintendo DSPlanet Puzzle League
Retrieved from 'https://tcrf.net/index.php?title=Tetris_Attack_(SNES)&oldid=745097'
(Redirected from Panel de Pon (video game))
Tetris Attack
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Masao Yamamoto
Hitoshi Yamagami
Toshitaka Muramatsu
Producer(s)Gunpei Yokoi
Composer(s)SNES
Masaya Kuzume
Game Boy
Masaru Tajima
Masaya Kuzume
Yuka Tsujiyoko
SeriesPuzzle League, Tetris & Yoshi
Platform(s)SNES, Satellaview, Game Boy
ReleaseSNES
  • JP: October 27, 1995
  • NA: August 1996
  • EU: November 28, 1996
GB
  • NA: August 1996
  • JP: October 26, 1996
  • EU: November 28, 1996
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Tetris Attack[a] is a 1995 puzzle video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. A Game Boy version was released a year later. In the game, the player must arrange matching colored blocks in vertical or horizontal rows to clear them. The blocks steadily rise towards the top of the playfield, with new blocks being added at the bottom. Several gamemodes are present, including a time attack and multiplayer mode.

Produced by Gunpei Yokoi, Tetris Attack was released as Panel de Pon in Japan, featuring fairies as the main characters with a mythical, fantasy-like setting — international versions instead replaces these with characters and settings from Super Mario World 2: Yoshi's Island. Despite its title, the game bears no relation to the Tetris video game series, leading to Tetris Company co-founder Henk Rogers regret giving Nintendo the license to use the name. Both Panel de Pon and Tetris Attack were later broadcast through the Japan-only Satellaview peripheral, the latter renamed to BS Yoshi's Panepon[b].

Tetris Attack was well-received by critics for its graphical style, addictive gameplay and multiplayer modes, with some noting the North American version was superior to the original Japanese release. It was followed by a series of sequels and remakes for multiple platforms, all of which instead use the name Puzzle League. References to the game appear in other Nintendo games, such as the Super Smash Bros. series, Animal Crossing: New Leaf and Captain Rainbow.

Gameplay[edit]

Lakitu's background in Endless mode. The backgrounds change as the player progresses in Puzzle or Stage Clear mode.

Tetris Attack is a puzzle video game. The player must use an on-screen cursor to arrange colored blocks into horizontal or vertical rows — matching together three or more blocks of the same color will destroy them. Any blocks above cleared lines will fall, which can be used to cause chain reactions if they touch other matching blocks. The player can also earn combos clearing more than three blocks in a single move. As the stage progresses, the blocks will begin to rise steadily towards the top of the screen, with new blocks generating from the bottom. Should the blocks touch the top of the playfield, the game will be over.

Tetris

Several different gamemodes are included, notably a Story Mode that pits the player against a series of computer-controlled opponents. In Endless Mode, the player is challenged to play as long as possible with a continuously rising stack of blocks, which increases in speed over time. Timed Mode challenges the player to score as many points as possible within a two-minute time limit. Stage Clear mode takes the player through a series of stages in which the objective is to clear all blocks underneath a 'boundary' line. A Puzzle Mode is also provided, which presents the player with a number of puzzles where he or she must clear all of the blocks in a set number of moves — the blocks here do not rise towards the top. Several multiplayer modes are also present with interchangeable difficulty levels.

Development and release[edit]

Windy's background in Endless Mode; in Tetris Attack, this is changed to Lakitu's background, pictured above.

Tetris Attack was released in Japan on October 27, 1995, August 1996 in North America, and November 28, 1996 in Europe. Development was headed by Intelligent Systems and produced by Gunpei Yokoi, known as the creator of the Game Boy. The Japanese version of the game is titled Panel de Pon, featuring fairies as the main characters with a fantasy-like setting. International versions instead replace these with characters and settings from Super Mario World 2: Yoshi's Island, a game released earlier in 1995. Despite international releases using the name Tetris Attack, the title has zero relation with the Tetris video game franchise, leading to Tetris Company co-founder Henk Rogers saying in a 2009 interview he regrets giving Nintendo permission to using the name, saying it 'got lost in history' due to the name.[1]

A Game Boy version of Tetris Attack was released in 1996. Two years later in 1998 a special version of Panel de Pon was broadcast through the Satellaview peripheral for the Super Famicom in Japan, renamed BS Panel de Pon - Event '98 as part of a contest by St. GIGA. Tetris Attack was later released for the Satellaview the same year, renamed BS Yoshi no Panepon. A remake of Panel de Pon was released for the GameCube in 2003 as part of Nintendo Puzzle Collection, alongside Dr. Mario 64 and Yoshi's Cookie — a North American release was planned, but later cancelled for unknown reasons. The original Panel de Pon was digitally re-released for the Japanese Wii Virtual Console on November 27, 2007.

Reception[edit]

Reception
Review scores
PublicationScore
EGM8.25/10 (SNES)[2]
Honest Gamers9/10 (SNES)[3]

Tetris Attack was met with very positive reviews, earning a 90% average rating on GameRankings.[4] The four reviewers of Electronic Gaming Monthly gave it an 8.25 out of 10, lauding the addictive gameplay, colorful and cartoony graphics, use of Mario characters in the North American localization, and two-player mode.[2]GamePro gave it a perfect 5 out of 5 in graphics, control, and FunFactor, and a 4.5 out of 5 in sound. The reviewer commented that it has 'a gentler, slower style of gameplay that requires learning some easy new controls, but this game's no less addicting than the original Tetris.'[5]

GamePro gave the Game Boy version a brief positive review, saying it 'updates the age-old Tetris concept by inverting the basic action'.[6]

Electronic Gaming Monthly editors named Tetris Attack Super NES Game of the Year, Hand-Held Game of the Year, and Puzzle Game of the Year, commenting that 'The simple premise makes it a game of mass appeal; its depth makes it a hardcore gamer's delight.'[7] In 1997 Electronic Gaming Monthly editors ranked the Super NES version the 16th best console video game of all time. They cited its accessibility and addictive quality, confessing that their boss had confiscated the office copy of the game because of how much time they spent playing it.[8]GamesRadar+ listed it 87th on their list of 'The 100 best games of all time', stating 'you haven't lived until you've played Tetris Attack two-player and dropped an immensely satisfying five line garbage block on your opponent.'[9]Game Informer featured it on its own best games of all-time list at 96 and called it one of the most addictive puzzle games made.[10]GameSpot called it 'absolutely brilliant'.[11]

Legacy[edit]

Tetris Attack was met with several sequel games, all using the name Puzzle League. The first of these was Pokémon Puzzle League for the Nintendo 64 and Game Boy Color in 2000, featuring characters from the Pokémon anime series, followed by Dr. Mario & Puzzle League for the Game Boy Advance in 2005. Planet Puzzle League was released for the Nintendo DS in 2007 (renamed to Panel de Pon DS in Japan and Puzzle League DS in Europe), featuring online multiplayer support via the now-defunct Nintendo Wi-Fi Connection service and touch-screen controls. A similar title for DSiWare, Puzzle League Express, was released in 2010 for the Nintendo DSi with many of the same features as Planet.

Several Nintendo games would feature references to Tetris Attack and Panel de Pon. An item called 'Lip's Stick', the primary weapon of the main character of Panel de Pon, appears throughout the Super Smash Bros. series as of the second installment, poisoning the opponent and decreasing their health — Super Smash Bros. Brawl features multiple characters from the Nintendo Puzzle Collection version of Panel de Pon and a red-colored block from the same game as collectible stickers. Alongside this, a remix of Lip's theme song can be played on the PictoChat stage. The aforementioned song also returns in Super Smash Bros for Wii U for the Wrecking Crew-inspired stage and in its Nintendo Switch followup Super Smash Bros. Ultimate. Lip herself appears in the Japan-only Wii game Captain Rainbow and as a Spirit and Mii Fighter costume in the aforementioned Super Smash Bros. Ultimate, the latter of which marks the first physical appearance of Lip herself in any form of media released in Western territories. A 2016 update to Animal Crossing: New Leaf adds a minigame based on the Puzzle League series, titled Animal Crossing Puzzle League. Completing the minigame will award the player with a costume based on Lip.

See also[edit]

Notes[edit]

  1. ^Known in Japan as Panel de Pon (パネルでポン, Paneru de Pon)
  2. ^Japanese: BSヨッシーのパネポンHepburn: Bī Esu Yosshī no Panepon

References[edit]

  1. ^Perlee, Ben (3 June 2009). 'E3 09: Tetris CEO regrets Tetris Attack!'. Destructoid. Archived from the original on 4 May 2016. Retrieved 26 August 2019.
  2. ^ ab'Review Crew: Tetris Attack'. Electronic Gaming Monthly. No. 86. Ziff Davis. September 1996. p. 28.
  3. ^'Tetris Attack (SNES) review'. Honest Gamers. 2004-01-13. Retrieved 2018-01-10.
  4. ^'Tetris Attack for Super Nintendo'. GameRankings. CBS Interactive. Retrieved 2018-01-10.
  5. ^Doctor Devon (November 1996). 'ProReview: Tetris Attack'. GamePro. No. 98. IDG. p. 130.
  6. ^'Tetris Attack'. GamePro. No. 100. IDG. January 1997. p. 44.
  7. ^'The Best of '96'. Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 86.
  8. ^'100 Best Games of All Time'. Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 148. Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  9. ^'The 100 best games of all time'. GamesRadar+. 2011-03-31. Archived from the original on 2012-10-14. Retrieved 2011-04-14.
  10. ^Jeff Cork (2009-11-16). 'Game Informer's Top 100 Games Of All Time (Circa Issue 100)'. Game Informer. Retrieved 2018-01-10.
  11. ^Cameron Davis (2012-02-02). 'Tetris Attack Review'. GameSpot. CBS Interactive. Retrieved 2018-01-10.

External links[edit]

  • Tetris Attack at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tetris_Attack&oldid=948333708#Panel_de_Pon'