Ryzom Map
Home › maps › Ryzom MMORPG Releases Source Code, Artistic Assets. Shield from the MMORPG Ryzom; License: Creative Commons.
Original file (800 × 800 pixels, file size: 164 KB, MIME type: image/jpeg)
Captions
Captions
Summary[edit]
Description | |
Date | |
Source | https://www.flickr.com/photos/ryzom/14724269804/in/album-72157645463678069/ |
Author | Ryzom |
Licensing[edit]
This image was originally posted to Flickr by Ryzom at https://flickr.com/photos/124267011@N06/14724269804. It was reviewed on by FlickreviewR and was confirmed to be licensed under the terms of the cc-by-sa-2.0. |
This file is licensed under the Creative CommonsAttribution-Share Alike 2.0 Generic license. | |
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File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment |
---|---|---|---|---|
current | 22:54, 26 July 2015 | 800 × 800 (164 KB) | Shaddim(talk contribs) | User created page with UploadWizard |
File usage on Commons
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Structured data
Bmsite Ryzom map tile image generator.
Usage
On linux, you can simply run
That will create atys
and atys_sp
map tiles for world
map mode with all languages.
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Map tiles
--mapmode
which coordinate system to use (region placement),world
orserver
--mapname
name you give for tiles--with-map
will generate tiles usingworld.png
or zone png files inserver
mapmode--with-city
will use city map images for last few zoom level--mapdir
tells where to find full map images, egworld.png
. Forsatellite
images, you need to useresources/maps/atys_sp
for example
Tiles are saved to tiles/<mapmode>/<mapname>
directory.
Language tiles
--lang
takes one or multiple languages separated by comma, en,fr,de,es,ru
Tiles are save to tiles/<mapmode>/lang_<language>