Mad Dash Racing Snyder
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The Mad Dash is an annual Labor Day Tradition, founded in 1988 by the Church of the Messiah in Rhinebeck, NY. After 25 successful years, the Mad Dash will now benefit the Rhinebeck Interact Club which is sponsored by Rhinebeck Rotary and is a service. (Gaming Originals) Mad Dash Racing FINAL BOSS RACE/ENDING Playthrough Part 7 - Duration: 14:03. Insert Here Gamer 1,599 views.
THE FINAL RACE OF THE MAD DASH
ANNOUNCED!!
RACE #5
Community
6 Min
The Sprint Relay
Order: Only 1 athlete on the floor at a time.
Once an athlete completes a movement they
must go to a designated holding area until all
four people are there. They cannot be tagged out
once in the holding area.
Once all four athletes have entered the holding
area, everyone can ‘pop out’ to the start/finish
area for tagging. The same rules apply to the
second set of 4 movements.
Q1:
20 FRSQ 2-35lb/KB’s
Q2:
10 Burpee Box Jump/Step Overs 30lb – 20”
Q3:
20 1-Arm DB Snatch 35lb
Q4:
20 Thrusters @ 65
LANE:
40ft OH Walking Lunge 30lb Slam Ball
Q2:
10 Burpee Box Jump/Step Overs – 20”
Q3:
30 Double Unders
Q4:
7 G2O @ 135
Only 1 athlete may work at a time.
Cannot advance to next movement until all the
reps from previous movement are completed.
For the 1st 4 movements:
The athlete who completes the last rep of the movement
he/she must sit out until the next set of 4 movements.
For the 2nd 4 movements:
The athlete who completes the last rep of the movement
he/she must sit out until the end of the race.
KB Front Squat – 1st rep can be a squat clean
Must pass through a full squat with hip crease
passing below top of the knee and full extension
of hips at the top. Your hands must at least be
chest high throughout the movement.
Burpee Box Jump/Step Over w/ ball – You must
complete a full burpee – (chest and thighs touch the
ground) then grab the slam ball and jump/step over
the box. You must come down with the ball in hand
on the other side and have both feet on the ground.
1-Arm DB Snatch – All one-arm work can be done
with any arm for any number of reps. Alternating
is not necessary.
DB must touch the ground for each rep. You must
have knees, hips and elbows locked out with the DB
over your head between your shoulders.
Thruster – You may squat clean 1st rep. Bar must
pass through a full squat and press in one continuous
movement. Knees, hips, elbows must be locked out
at the top of the movement.
OH Walking Lunge 30lb Slam Ball – Ball must
be held overhead with 2 hands. Knee must kiss the
ground every rep. Hips must come to full extension
at the top of the lunge. Lunge is complete when
both feet have passed the finish line.
Burpee Box Jump/Step Over – You must
complete a full burpee – (chest and thighs touch the
ground) then jump/step over the box. Both feet must
touch the ground on the other side of the box for the
rep to count.
Double Unders – The rope must completely pass under
the feet twice per jump.
G2O - (Ground to Overhead) – Can be a Snatch, CNJ
or any variation of the two. The bar must touch the
ground each rep and knees, hips and elbows must be
locked out with the bar overhead and feet under the
shoulders.
Final athlete on the floor must cross the finish line
before cap.
*1 sec penalty for not finishing + 1 sec penalty
for all reps not finished
Masters
6 Min
The Sprint Relay
Order: Only 1 athlete on the floor at a time.
Once an athlete completes a movement they
must go to a designated holding area until all
four people are there. They cannot be tagged out
once in the holding area.
Once all four athletes have entered the holding
area, everyone can ‘pop out’ to the start/finish
area for tagging. The same rules apply to the
second set of 4 movements.
Q1:
20 OHSQ 95lb
Q2:
10 Burpee Box Jump/Step Overs 30lb – 20”
Q3: (Under Pull Up Structure)
20 T2B
Q4:
20 Thrusters @ 75lb
LANE:
40ft OH Walking Lunge 50lb Slam Ball
Q2:
10 Burpee Box Jump/Step Overs – 24”
Q3:
60 Double Unders
Q4:
4 G2O @ 185lb
Only 1 athlete may work at a time.
Cannot advance to next movement until all the
reps from previous movement are completed.
For the 1st 4 movements:
The athlete who completes the last rep of the movement
he/she must sit out until the next set of 4 movements
For the 2nd 4 movements:
The athlete who completes the last rep of the movement
he/she must sit out until the end of the race.
Overhead Squat – 1st rep can be a squat snatch.
Must pass through a full squat with hip crease
passing below top of the knee and full extension
of hips at the top. Your arms must be locked out
overhead at the completion of the movement. At
no time can the bar touch any part of your body
during the squat.
Burpee Box Jump/Step Over w/ ball – You must
complete a full burpee – (chest and thighs touch the
ground) then grab the slam ball and jump/step over
the box. You must come down with the ball in hand
on the other side and have both feet on the ground.
T2B – Movement starts with your arms extended
and finishes when both feet touch the bar between
your hands at the same time. Your heels must break
the vertical plane of the bar your hanging from each
rep.
Thruster – You may squat clean 1st rep. Bar must
pass through a full squat and press in one continuous
movement. Knees, hips, elbows must be locked out
at the top of the movement.
OH Walking Lunge 30lb Slam Ball – Ball must
be held overhead with 2 hands. Knee must kiss the
ground every rep. Hips must come to full extension
at the top of the lunge. Lunge is complete when
both feet have passed the finish line.
Burpee Box Jump/Step Over – You must
complete a full burpee – (chest and thighs touch the
ground) then jump/step over the box. Both feet must
touch the ground on the other side of the box for the
rep to count.
Double Unders – The rope must completely pass under
the feet twice per jump.
G2O - (Ground to Overhead) – Can be a Snatch, CNJ
or any variation of the two. The bar must touch the
ground each rep and knees, hips and elbows must be
locked out with the bar overhead and feet under the
shoulders.
Final athlete on the floor must cross the finish line
before cap.
*1 sec penalty for not finishing + 1 sec penalty
for all reps not finished
Rxd
6 Min
The Sprint Relay
Order: Only 1 athlete on the floor at a time.
Once an athlete completes a movement they
must go to a designated holding area until all
four people are there. They cannot be tagged out
once in the holding area.
Once all four athletes have entered the holding
area, everyone can ‘pop out’ to the start/finish
area for tagging. The same rules apply to the
second set of 4 movements.
Q1:
20 OHSQ 95lb
Q2:
20 Pistols
Q3: (Under Pull Up Structure)
20 T2B
Q4:
20 Thrusters @ 95lb
LANE:
40ft Handstand Walk
Q2:
10 Burpees to an 8.5’ bar
Q3:
60 Double Unders
Q4:
3 G2O @ 225lb
Only 1 athlete may work at a time.
Cannot advance to next movement until all the
reps from previous movement are completed.
For the 1st 4 movements:
The athlete who completes the last rep of the movement
he/she must sit out until the next set of 4 movements.
For the 2nd 4 movements:
The athlete who completes the last rep of the movement
he/she must sit out until the end of the race.
Overhead Squat – 1st rep can be a squat snatch.
Must pass through a full squat with hip crease
passing below top of the knee and full extension
of hips at the top. Your arms must be locked out
overhead at the completion of the movement. At
no time can the bar touch any part of your body
during the squat.
Pistols – Can be done any with any leg for any
number of reps. Must face the judge. Hip crease
must pass below the top of the knee and stand to
full extension under control.
T2B – Movement starts with your arms extended
and finishes when both feet touch the bar between
your hands at the same time. Your heels must break
the vertical plane of the bar your hanging from each
rep.
Thruster – You may squat clean 1st rep. Bar must
pass through a full squat and press in one continuous
movement. Knees, hips, elbows must be locked out
at the top of the movement.
40ft Handstand Walk – Hands (palms and fingers)
must start and finish behind the lines given. If you
come down, you are marked at the furthest point back
of contact to the ground. This could be your hands,
feet, body, etc.
Burpees to an 8.5’ bar – Complete a full burpee –
(chest and thighs touch the ground) then jump and
touch the bar with your fingers/hand.
Double Unders – The rope must pass completely under
the feet twice per jump.
G2O - (Ground to Overhead) – Can be a Snatch, CNJ
or any variation of the two. The bar must touch the
ground each rep and knees, hips and elbows must be
locked out with the bar overhead and feet under the
shoulders.
Final athlete on the floor must cross the finish line
before cap.
*1 sec penalty for not finishing + 1 sec penalty
for all reps not finished
bit.ly/otgmaddash
dimatteo.leadpages.netThe ONLY fun, fast-paced and exciting alternative to compete in functional fitness competitions. A 4 person (2 male/2 female) team racing event. Athletes will compete in 3 divisions - Masters, Community (modified) and Rxd. Includes 5 races with unlimited substitutions and combinations. Event is on 1…
Regardless where you stand concerning the DCEU movie franchise, it’s been one wild ride leading up to Justice League. Frankly, I don’t think any major studio film has had it as hard as the upcoming Warner Bros. crossover.
From the start, Warner Bros’ approach to the DC Extended Universe of films has seemingly been “just make it to Justice League.” Man of Steel might have been the exact opposite of a Superman movie and Batman v Superman might have been one of the worst movies of last year – somehow exceeded by the brazen awfulness of Suicide Squad – but the light at the end of the tunnel has always been Justice League.
That was where the franchise would pay off for the fans who stuck by it this whole time. That was where everything would come together.
And while it is still technically possible for Warner Bros to pull off an eleventh hour miracle with it, things are looking grim for the superhero team-up. When Zack Snyder’s daughter died during the film’s production, he tried to power through the film. Real drift car racing. And although he made it all the way through principle photography with it, the loss was eventually too much for him to bare, handing over the film to Joss Whedon for the final round of reshoots.
Upon seeing an early cut of the film, Warner Bros. executives allegedly called it “unwatchable” and demanded extensive reshoots, covering everything from the characterization of some of the heroes, basic plot elements and even the film’s tone. After several rounds of continuous reshoots, what by necessity has to be the final one is still underway, with precious little time remaining to edit the footage together into something usable.
Originally, Justice League was only supposed to be the first of two parts, like Marvel’s upcoming Infinity War. But in the wake of the increasingly troubling Justice League shoot, Warner Bros has quietly swept the planned sequel under the rug and now plans on releasing the project as a stand-alone film. And while this was supposed to be the start of a bold new chapter for the beleaguered franchise – allowing them to move forward with an expanded cast of characters and individual franchises – the recent announcement of a Flashpoint movie and an expanded slate of non-canonical solo films leaves fans questioning whether the film studio even plans on continuing with this series for much longer.
This is where Justice LeaguePixel dungeon guide. currently stands: its second director racing against the clock to finish reshoots and post-production for a film that is evidently “unwatchable” and releases in just two months – the capstone in a short-lived franchise that appears to have already found itself on the chopping block. But still some people seem to think that Zack Snyder should return: further upsetting the mad dash for a theatrical cut that should have been turned in months ago.
Speaking in a recent interview, Snyder himself put these rumors of his return to rest. Although he genuinely seemed to want to return to work on the film, he concluded that it ultimately be “unfair in a lot of ways” to Whedon for him to return to the director’s chair at this point in time. He said that he is currentyly “at a place where [he] feel[s] excited about it […] and [he] think[s] they’re doing an amazing job, but [he has to] kind of just let them do their thing.”
I can’t help but feel that he made the right decision here. Even if he feels that he has recovered enough from his personal tragedy to continue work on the film, yet another shakeup in the film’s leadership would only be detrimental to the final product: itself increasingly looking like a losing bet for Warner Bros and everybody involved. If Justice League has any hope of coming out of this mess in the green, it’s to stick with a single vision of these last reshoots.
And for what it’s worth, I hope that they somehow succeed to pull it off.
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