Knightmare Tower Hacked
UPDATE: IGN is reporting the following sales figures for Ouya games:
- Ravensword: Shadowlands: $100 to $200 per day since launch.
- Radiangames (Inferno+, Ballistic): 3,243 free downloads, 111 sales (3.42%) in first six days.
- Wind-Up Knight: 15,000 free downloads, 1% purchase (about 1,500 sales). $726.88 in revenue, after Ouya's cut
- Knightmare Tower: 49,000 free downloads, 2,100 purchases (4.28%). $6,000 in developer revenue.
Knightmare Tower turns a launch-and-upgrade routine into a. Progress is made by hacking away at monsters around you, collecting upward. Mar 24, 2015. 'Knightmare Tower hooked me for over an hour, and I had to force myself to stop playing' - Kotaku.com. 'There are triple-A, $60 games that pale in comparison to the enjoyment we got from Knightmare Tower' - GamesRadar.com. 'Easy to play and bizarrely addictive' - Joystiq.com.
Mortal kombat vs dc universe finishing moves. ORIGINAL POST
Now that the Android-powered Ouya game console has been available on retail shelves for a few weeks (and available to 58,000 Kickstarter backers even longer), developers are reporting sales numbers on the new console that range from poor to adequate.
On the 'adequate' side of the column is Towerfall, the competitive platformer/shooter that is turning into the Ouya's highest profile exclusive. Developer Matt Thorsen told Edge that the game has sold about 2,000 copies despite a high-for-Ouya price of $15. Thorson called the sales so far 'surprisingly high for a new game on a new console' and said the Ouya success was key in his decision to bring the game to the PC in the next few months.
Intriguing multiplayer hide-and-seek game Hidden In Plain Sight has also found success on the Ouya, with developer Adam Spragg telling Gamasutra that the game has sold 1,900 copies on the system so far. That's not bad, but it's quite a bit less than the 4,000 copies Spragg says he sold on Xbox Live Indie Games in just the first 11 days of July. Hidden In Plain Sight is sold at a 'pay-what-you-want' minimum price of 99 cents, but it has brought in an average of $2 per purchase on the Ouya, Spragg said.
Ouya requires that all developers make some version of their games available for free download, and many developers are reporting difficulty converting those freebies into paying customers. Ryan Wiemeyer told Gamasutra that zombified retro send-up Organ Trail has sold 501 copies on 13,112 downloads (3.8 percent conversion rate) while Shay Pierce says the Ouya port of Bennet Foddy's eccentric wrestling game Get on Top has seen 520 sales from 9,700 downloads (5.36 percent conversion). Towerfall's Thorsen told Penny Arcade Report that his game's conversion rate has 'consistently been above three percent.'
Other games haven't even been able to match those modest numbers. RPG Nimble Quest has seen only 122 purchases off 6,508 downloads, developer David Marsh told Edge, bringing in only $427 in profit so far (1.87 percent conversion rate). DubWars developer Sam Sawyer told Penny Arcade Report that his game was only seeing a 0.8 percent conversion rate on Ouya.
BombBall developer E McNeill previously revealed that his game sold only 46 copies from about 8,000 downloads in its first six days being featured on the Ouya store (0.6 percent conversion). 'I kind of knew from the start that I was making a game that would be difficult to sell,' McNeill told Gamasutra. 'Still, I let my expectations get inflated over time, and now I'm a little disappointed with the sales.'
For some context, conversion rates from demo to purchase can average as high as 18 percent on Xbox Live Arcade, and games with conversion rates below six percent are at risk of delisting, according to this 2009 GDC presentation. On the PC, however, developers can expect to only convert one or two percent of their demo downloads into purchases, according to numerous reports.
There haven't been any concrete reports of how many Ouya hardware units have sold since its recent retail launch, but NPD analyst Liam Callahan said in a recent note that the system's performance was 'relatively light for a new console.' NPD admits that it doesn't track direct system sales through the ouya.tv website, however, and Ouya CEO Julie Uhrman told Joystiq that 'Ouya sold every unit available launch week and [we] are currently still chasing demand.'